Скрипты для CINEMA 4D - HB MODELLINGBUNDLE v2.31 for Cinema 4D
Основная информация:
Название програмы: Скрипты для CINEMA 4D - HB MODELLINGBUNDLE v2.31 for Cinema 4D
Категория: Графика
Размер: 1.66 MB
Язык интерфейса: Английский
Название програмы: Скрипты для CINEMA 4D - HB MODELLINGBUNDLE v2.31 for Cinema 4D
Категория: Графика
Размер: 1.66 MB
Язык интерфейса: Английский
Описание:
HB ModellingBundle - это набор из более чем 70 скриптов для CINEMA 4D, предназначенных для 3D-моделирования. Цель этих скриптов - улучшить рабочие процессы и значительно ускорить выполнение многих операций. Это означает меньше щелчков и меньше движений мыши.
Системные требования:
CINEMA 4D R16- R23
Торрент Скрипты для CINEMA 4D - HB MODELLINGBUNDLE v2.31 for Cinema 4D подробно:
Важно:
·Скрипт:
► HB_Mirror работает только с R19 и выше.
·Следующие скрипты требуют запуска MoGraph:
► HB_EvenDistribution
► HB_Lineup
► HB_RoundEdge
► HB_SnapToSpline
В состав раздачи HB MODELLINGBUNDLE входят:
·Скрипты - HB ModellingBundle V2.31
·Документация - Documentation
·Компоновка панели - layout
В комплект входят следующие скрипты:
·8 Snapping Scripts (easier setup of snappingsettings)
·4 Brushsize/strength Scripts (for changing Brushsettings)
·HB_CenterCut (make loopcuts in the center of edges)
·HB_CleanView (Toggle viewportfilters to see only Geometry - REDUNDANT in S22)
·7 Clone Scripts (Clone Polygons along an Axis and align without gap)
·HB_DefaultCamera (use default editor Camera and make some other settings)
·HB_Delete (6 different modes to delete Objects or components)
·HB_Divider (Change Subdivisions of any Parametric Objects or reset settings)
·HB_EvenDistribution (evenly distribute points of selected edges)
·HB_FastViewport (makes several settings to speedup the Viewport and restores old settings)
·HB_Group (group each selected object under a Null)
·HB_GroupSymmetry (make current selected objects symmetrical in Local or Global space)
·HB_GuidesColor (change color of all Guidesobjects)
·HB_Instancer (make instances of all selected objects while the last selected is referenced)
·HB_KnifeLine (Knifetool setup to make linecuts)
·HB_KnifePath (Knifetool setup to make pathcuts)
·HB_Lineup (line up selected edges)
·HB_LoopCut (Knifetool setup to make loopcuts)
·HB_LoopSelection (makes loopselections)
·HB_ModellingCamera (creates a local workplane on the selected components and a orthogonal Camera)
·HB_ModelMode (makes some settings and toggles to Model Mode)
·HB_Move (Movetool with some settings)
·HB_Namer (Easily rename objects in the Viewport)
·HB_Paste (paste objects at mouseposition and aligns to surfacenormal)
·HB_PathSelection (sets up pathselection tool)
·HB_PhongSelection ( sets up Phongbreakselection)
·HB_PipeIt (one click to setup Sweepnurbs)
·HB_Retopo (easily setup object for Retopology)
·HB_Rotate (Rotate tool with some settings)
·HB_Rotator (rotate objects 90 degree or reset PSR)
·HB_RoundEdge (smooths out edgeselections)
·HB_SnapToSpline (snap edge selections to spline)
·HB_Scale (Scale Tool with some settings)
·HB_SelectionMaker (Tool to make polygonselections)
·HB_SelectSame ( Select objects of same type or with same pointcount)
·HB_SetPhong (set the Phongangle of selected objects)
·HB_SmoothEdge ( makes a deformer setup to deform polygonobjects like a Bezier-Nurbs)
·HB_Solo (Isolate Objects or polygons and frames selection)
·HB_SymmetryFix ( centers points near the Symmetryplane to fix holes in the symmetry)
·HB_SymmetryMaker (deletes half of the object and puts it into a Symmetry object)
·HB_ToggleMode (toggles modes between points/edges/Polygons and makes some other very nice decisions)
·HB_ToggleSoftselection (toggles softselection)
·HB_ToggleVisibility (toggles visibility of selected objects)
·HB_TransformRepeat (repeates last modelling command)
·HB_MaterialOverwrite (Overwrite materials in the Viewport)
·HB_SelectionToCircle (Arrange points in a Circleshape)
·HB_Relax (Relax points and keep border)
NEW IN V2.2:
·HB_MakeQuads (Close Caps with Quads and fix bad topology)
·HB_ClipSymmetry (setup a special symmetry-mode)
·HB_ConvertSymmetry (convert ClipSymmetry back to polgons)
·HB_ZoomCamera (Special Camera to focus on areas for rendering)
·HB_SendToRenderQueue (Send current file to Renderqueue)
NEW IN V2.3:
·HB_Mirror (mirror polygons along modelling Axis)
·HB_Selector (a new way of selecting and modifying meshes)
·HB_SolidBevel ( makes solid bevels easy)
·HB_Relax now with preserve Shape mode
·HB_SelectionToCircle now with preserve Shape mode
·and many improvements on existing Scripts and Bugfixes
Установка:
·Папку HB ModellingBundle V2.31 кидаем в C:\Program Files\MAXON\CINEMA 4D *\plugins\library\scripts
·Папку layout кидаем в C:\Program Files\MAXON\CINEMA 4D *\library
Что бы компоновка (layout) отобразилась, нужно зайти в CINEMA 4D и в верхнем право углу выбрать в разделе Компоновка подходящую для вас компоновку (HB_ModellingBundle либо HB_ModellingBundle_Compact)
Видео:
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